“Tomorrow, and Tomorrow, and Tomorrow” (post 2) by Gabrielle Zevin: Video game designers consider a multiple-personality scenario.
Midway in this novel, Sadie and Sam, a pair of video game designers, are considering a proposal for their next video game:
“The game took place in a high school, and each character could summon alternate versions of themselves through a complicated system of wormholes. Love Doppelgängers, its tentative title, was part romance and part science fiction” (1, p. 204).
Comment: I don’t know whether Sadie and Sam will pursue that concept, or if they will recognize it as being a multiple-personality scenario, in which persons have alternate versions of themselves.
1. Gabrielle Zevin. Tomorrow, and Tomorrow, and Tomorrow. New York, Alfred A. Knopf, 2022.
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