“Tomorrow, and Tomorrow, and Tomorrow” (post 3) by Gabrielle Zevin: UNLABELLED MULTIPLE PERSONALITY SCENARIO
As noted in post 2, the psychological highlight of this novel on video game design and designers, is the video game, Love Doppelgängers (1, p. 204), which means, roughly, Love Alternate Personalities. Renamed Counterpart High, “It’s our most successful series [of video games] by a mile” (1, p. 328).
Comment: Why is the multiple personality scenario (see post 2) of the novel’s most successful video game not labelled as multiple personality? Because most people think of multiple personality as a mental illness. And so, if they are not discussing mental illness, they don’t think of it.
But one theme of this blog is that most people with multiple personality are not mentally ill. Indeed, for some people, like fiction writers, it is often an asset. Does that include video game designers?
1. Gabrielle Zevin. Tomorrow, and Tomorrow, and Tomorrow. New York, Alfred A. Knopf, 2022.